Torsion Visual Direction

OVERVIEW

Brand identity and 3D asset development for Torsion, a concept-driven company centered around ideas of motion, torque, and time. The project brought together logo design, visual direction, and low-poly 3D assets, using retro PlayStation–era aesthetics to create a nostalgic yet deliberate visual system.

A black and white image of a handrawn logo
Image of a Gray to white soft gradient

YEAR

2025

ROLE

Creative Director
UI Designer
3D Modeler
3D Renderer

SERVICES

Branding
Brand Identity

About the project

The goal of this project was to translate abstract, technical ideas: torsion, rotational force, and Kozyrev mirror geometry, into a visual identity that felt intuitive rather than academic. Torsion needed a brand that suggested motion and time distortion without turning into a literal physics diagram, while still feeling playful and accessible through a retro gaming lens.

I approached the solution through reduction. The Kozyrev mirror was simplified into a compact, angular form that implies rotation, compression, and directional flow. Sharp edges and limited curvature reinforced the concept of torque while aligning with the graphic constraints of early PlayStation visuals. That same logic guided the entire system, from initial sketches and vector icons to logo animation and 3D assets.

For the 3D work, I intentionally kept poly counts low and relied on custom material nodes to achieve the desired look. The challenge wasn’t complexity, but cohesion-making sure every asset felt like it belonged to the same visual world as the logo. Retro limitations became design rules: strong silhouettes, simple shaders, and animation timing that feels mechanical and deliberate, similar to early console startup screens.

By grounding the identity in three core ideas: motion, geometry, and nostalgia, where the brand remained cohesive without feeling overdesigned. Even simple objects, like coins or membership cards, reinforce the same visual language and sense of controlled movement.

This project reflects my approach to design: distilling complex concepts into clear, functional systems that connect graphic design and 3D into a unified brand experience.

Image of a Laptop on top of an eletronic device
Image of two smartphones with a gray background
Smooth Scroll
This will hide itself!

Torsion Visual Direction

OVERVIEW

Brand identity and 3D asset development for Torsion, a concept-driven company centered around ideas of motion, torque, and time. The project brought together logo design, visual direction, and low-poly 3D assets, using retro PlayStation–era aesthetics to create a nostalgic yet deliberate visual system.

A black and white image of a handrawn logo
Image of a Gray to white soft gradient

YEAR

2025

ROLE

Creative Director
UI Designer
3D Modeler
3D Renderer

SERVICES

Branding
Brand Identity

About the project

The goal of this project was to translate abstract, technical ideas: torsion, rotational force, and Kozyrev mirror geometry, into a visual identity that felt intuitive rather than academic. Torsion needed a brand that suggested motion and time distortion without turning into a literal physics diagram, while still feeling playful and accessible through a retro gaming lens.

I approached the solution through reduction. The Kozyrev mirror was simplified into a compact, angular form that implies rotation, compression, and directional flow. Sharp edges and limited curvature reinforced the concept of torque while aligning with the graphic constraints of early PlayStation visuals. That same logic guided the entire system, from initial sketches and vector icons to logo animation and 3D assets.

For the 3D work, I intentionally kept poly counts low and relied on custom material nodes to achieve the desired look. The challenge wasn’t complexity, but cohesion-making sure every asset felt like it belonged to the same visual world as the logo. Retro limitations became design rules: strong silhouettes, simple shaders, and animation timing that feels mechanical and deliberate, similar to early console startup screens.

By grounding the identity in three core ideas: motion, geometry, and nostalgia, where the brand remained cohesive without feeling overdesigned. Even simple objects, like coins or membership cards, reinforce the same visual language and sense of controlled movement.

This project reflects my approach to design: distilling complex concepts into clear, functional systems that connect graphic design and 3D into a unified brand experience.

Image of a Laptop on top of an eletronic device
Image of two smartphones with a gray background
Smooth Scroll
This will hide itself!

Torsion Visual Direction

OVERVIEW

Brand identity and 3D asset development for Torsion, a concept-driven company centered around ideas of motion, torque, and time. The project brought together logo design, visual direction, and low-poly 3D assets, using retro PlayStation–era aesthetics to create a nostalgic yet deliberate visual system.

A black and white image of a handrawn logo
Image of a Gray to white soft gradient

YEAR

2025

ROLE

Creative Director
UI Designer
3D Modeler
3D Renderer

SERVICES

Branding
Brand Identity

About the project

The goal of this project was to translate abstract, technical ideas: torsion, rotational force, and Kozyrev mirror geometry, into a visual identity that felt intuitive rather than academic. Torsion needed a brand that suggested motion and time distortion without turning into a literal physics diagram, while still feeling playful and accessible through a retro gaming lens.

I approached the solution through reduction. The Kozyrev mirror was simplified into a compact, angular form that implies rotation, compression, and directional flow. Sharp edges and limited curvature reinforced the concept of torque while aligning with the graphic constraints of early PlayStation visuals. That same logic guided the entire system, from initial sketches and vector icons to logo animation and 3D assets.

For the 3D work, I intentionally kept poly counts low and relied on custom material nodes to achieve the desired look. The challenge wasn’t complexity, but cohesion-making sure every asset felt like it belonged to the same visual world as the logo. Retro limitations became design rules: strong silhouettes, simple shaders, and animation timing that feels mechanical and deliberate, similar to early console startup screens.

By grounding the identity in three core ideas: motion, geometry, and nostalgia, where the brand remained cohesive without feeling overdesigned. Even simple objects, like coins or membership cards, reinforce the same visual language and sense of controlled movement.

This project reflects my approach to design: distilling complex concepts into clear, functional systems that connect graphic design and 3D into a unified brand experience.

Image of a Laptop on top of an eletronic device
Image of two smartphones with a gray background
Smooth Scroll
This will hide itself!